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NPC Generator

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Advanced [show]


Drogo Harlow, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a green suit, white shirt, and red tie. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Many illithids want him driven away; and he is currently in port desperately looking for someone to get him out

Flaws: Racist. Bonds: Slave, Poor, Adventurer, Enemies. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Harlow, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp. Solid gold idol (700 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs


Adam Altham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is generally shirtless and showing off his tattooed chest. His broad hat is riddled with cuts and holes. His green eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adam is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted, Justice, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Adam Altham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Alex Jacobs, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Junk Dealer does. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. His hair is brown and very short. His eyes are amber and catlike.

Personality: Alex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has all his life been fascinated with singing.

History: The child of a Slave Trader, who enjoyed hunting, Alex was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Junk Dealer.

Motivation: To be a Slave Trader again; and he is unsatisfied with his job

Ideals: Fighting, Artistic. Bonds: Job, Nature, Religious. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Jacobs, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)18 (+4) 14 (+2)15 (+2)
Skills History +6
Senses Passive Perception 12
Languages Common, Terran, Halfling, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Violet garnet (800 gp). Freshwater pearl (13 gp). Amethyst (50 gp). Zircon (60 gp). 1 Minor magic item.


Social Check DCs


Guy Tyndall, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man wears a blue vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His long black hair is drawn into a two foot long braid. His thin eyebrows rest above his beady violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Has a crush, Military. Occupation: Carter

Voice: Stutters

Attributes [hide]

Guy Tyndall, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)11 (+0) 9 (-1)14 (+2)
Skills Perception +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Cory Barclay, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a simple blue robe with brown stripes complete with hood. His silver hair, when down, is lengthy. His eyes are brown and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family He has had some formal singing training, and achieved minor success. He has recently gotten a pet goose that steals things from people.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Shy, Addict. Bonds: Criminal record, Debt. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cory Barclay, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)13 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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