Chad Altham, Male Human [Permalink]
Personal [hide]
Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His white hair is thinning but still full. This amber eyed southerner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with writing.
History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and to reunite with his absent father
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Roland Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears a blue coat over a grey low-cut shirt, and a top hat upon his head. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His tied-back hair is golden. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: Roland was born in the north. At a young age he loved to build and create. After coming to the age of reason, Roland took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Artistic, Persistence, Gifted. Flaws: Ugly, Antagonistic. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Half-Plate.
Diggory Wheatley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt, and a wedding ring on his right hand. His long white hair reaches down to his waist. His eyes are likewise green. His teeth are white and perfect.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Stableman. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Disciplined. Bonds: In love, Attractive, Job, Rich. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 12000 cp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Reynard Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His hair is always cut to a buzz. He has blue eyes and a violet hat with a green feather.
Personality: He is irascible and easily irritated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Immigrant, Adventurer. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Aldous Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes and a violet hat with a green feather.
Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a Guard, his father struggled to pay the bills. Aldous was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aldous decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Depressed, Insane. Bonds: Criminal record, Poor. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp.
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