Theodoric Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His long white hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the north his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Job. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2000 sp.
Arnold Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is typically in his Adventurer uniform. His skin is also unnaturally pale. He sports a flattop hair cut. He has amber eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Adventurer and found it very stressful. He became a Adventurer soon after.
Motivation: To be a Marshal again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Randal Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in green turtlenecks beneath a red coat with tan slacks. His long auburn hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: He was born at the edge of vast mountains. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Impeccable, Persistence. Bonds: Nature, Rich, Debt. Occupation: Mason
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Kyle Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white cloak and cross-gartered yellow stockings. He wears a colorful flower in his golden hair. He is very pretty but has cold, dead eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Kyle has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp.
Hugh Peyton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a robe, a symbol of luck around his neck, and a shield on his belt. His brown hair is cut short. He has amber eyes and a red hat with a violet feather.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His mother raised him in a mountain cabin. Hugh was born on a far northern forest where he grew up under the tutelage of his father, an expert Shipwright. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Nature, Immigrant. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
