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NPC Generator

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Advanced [show]


Trey Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with pastel stripes complete with hood. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west to a Bookbinder, Trey learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: To be a Scribe again; and wants to open a new tavern

Flaws: Antagonistic, Depressed. Bonds: Military, Job, Debt. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Trey Gracey, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 17 (+3)13 (+1)
Skills Athletics +5, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 18000 cp.


Social Check DCs


William Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Sage. His white hair is kept up in a ponytail inside a broad hat. He wears a mask on his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He then took over the family business and is one of the better Sage for hire.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Ideals: Optimist. Bonds: Job, Attractive, Criminal record, Mentor. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

William Quinton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 5 (-3)16 (+3)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1900 sp. 3 Antitoxin.


Social Check DCs


Anthony Garfield, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with tan pants, and carries quarterstaffs. His white hair is kept up in a ponytail inside a deerstalker hat. He has several tiny opal earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with dancing.

History: He was born in a small island village. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content.

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Anthony Garfield, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Adelard Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He wears a colorful flower in his chestnut hair. His green unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Adelard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a desert tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Athletic, Passionate. Flaws: Disease. Bonds: Attractive, Family, Nature. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adelard Radcliffe, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gerald Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His top hat is riddled with cuts and holes. His violet eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: Wants a kiss; and a rival would like him out of the picture

Ideals: Philantrophist, Justice, Gifted, Artistic. Flaws: Ugly. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Gerald Spaulding, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)17 (+3) 17 (+3)12 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Auran, Elven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp. 1 Smokesticks. 3 Tanglefoot bags. 4 Holy water.


Social Check DCs

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