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NPC Generator

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Advanced [show]


Diggory Addington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his white robe and has his nunchaku always slung over his shoulder. His head has been shaved. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and he is greedy

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Slave, Rich. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Addington, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Gerald Beverly, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man is dressed in a clean brown cloak covering his clean studded leather. His chestnut hair is unkempt and raggedy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. He is obsessed with finding treasure.

History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 3 years.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Mentor. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Gerald Beverly, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Richard Westbrook, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky black painted plate armor, and is pretty ugly. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy, self-centered, vain, and jealous.

History: Born to a Miller, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Richard Westbrook, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills History +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. Tourmaline (160 gp). Carnelian (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Ralf Landon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a yellow feathered hat and yellow clothes. His brown hair is kept up in a ponytail inside a feathered hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. During his travels, Ralf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ralf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ralf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Mortician again; and expand his business

Flaws: Sensitive, Disease. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Ralf Landon, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)11 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver ewer (50 gp).


Social Check DCs


Anselm Alby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing a long, blue, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He wears his black hair up in a very large beehive style do. His eyes are a pleasant brown.

Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Fearful. Bonds: Slave, Immigrant, Family, Adventurer. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Anselm Alby, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs

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