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NPC Generator

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Advanced [show]


Hugh Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His brown hair is cut short. His eyes are likewise green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and doesn't want to be a barkeep and was forced into it by his family

Ideals: Philantrophist. Bonds: Attractive, Rich, Family, In love. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Hugh Ainsworth, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Freshwater pearl (14 gp). 1 Minor magic item.


Social Check DCs


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a crossbow. His hair is greying and his face has many wrinkles. His eyes are amber.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Fearful. Bonds: Military, Slave, In love. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Trym Barney, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)14 (+2) 14 (+2)16 (+3)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. Silver pearl (140 gp). 6 Acid flasks.


Social Check DCs


Adam Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet coat over a tan low-cut shirt, and a feathered hat upon his head. He has styled his red hair well, parting it to the left. This brown eyed westerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Doctor, Adam learned a great deal about his father's area of expertise. A gifted student he started as a Server, but he got bored and became a Doctor. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic, Disciplined, Fighting. Bonds: Adventurer, Job. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Adam Carlisle, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 12 (+1)17 (+3)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 3 Holy water. 3 Acid flasks. 2 Tanglefoot bags.


Social Check DCs


John Snowdon, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears tight fitting clothing which further accentuates his frame. His hair is long and brown with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His half smiles and brown eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, John studied abroad. After coming to the age of reason, John took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Joker, Gifted. Bonds: Attractive, Guardian, Job. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

John Snowdon, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)15 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Slave, Rich. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Odo Stanton, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 8 (-1)17 (+3)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs

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