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NPC Generator

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Advanced [show]


Peter Ramsay, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his scimitar. His hair is silver and very short. His eyes are likewise green.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Peter Ramsay, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 12 (+1)8 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Miles Clive, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting grey shirt and pants. His silver hair is slicked back into a classic pompadour. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a xeno-phobe, disliking non-Humans.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Addict, Racist. Bonds: Slave, Adventurer. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Miles Clive, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Solid gold idol (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Langdon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Anselm was born the youngest of three triplets. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: To reunite with his absent father.

Ideals: Fighting, Philantrophist. Bonds: Poor, Slave, Family, Criminal record. Occupation: Bookbinder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Langdon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 7000 cp.


Social Check DCs


Charles Snape, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Joker. Flaws: Insane. Bonds: Poor, Criminal record, Religious. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Charles Snape, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Charlton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted psionic powers by his dying brother.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Disease, Fearful, Ugly. Bonds: Religious. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Ernest Charlton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1600 sp. Carved bone or ivory statuette (90 gp). 1 Banded mail. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs

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