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Advanced [show]


Alex Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a white low-cut shirt, and a small hat upon his head. He carries a battered glaive and tarnished sword as well. With bright silver hair and a scraggly beard. His eyes, though not visible through his cowl, are hazel.

Personality: Alex is depressed about a lot of things. He tends to be a nihilist. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alex is combative with any and all who dare try his patience in the slightest.

History: Alex was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend; and he feels kind of lost in life

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Alex Staurheim, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 5 (-3)17 (+3) 16 (+3)12 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 17000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Walpole, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. He keeps his white hair in a pixie cut. His green eyes are passionate and lively.

Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Randal was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered music. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Randal Walpole, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Cory Tinley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. His hair is short and chestnut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he wants to get laid

Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Has a crush, Adventurer, Criminal record. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Cory Tinley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Don Allerton, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a blue armored body suit, with a simple pastel line shooting up and back down. He has done his best to style his black hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.

History: Don was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Slave. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Don Allerton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)12 (+1) 16 (+3)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 15000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved bone or ivory statuette (30 gp).


Social Check DCs


Bertram Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a grey scarf. He keeps his auburn hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Leighton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Chrysoberyl (130 gp). Jet (130 gp). Red-brown spinel (130 gp).


Social Check DCs

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