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Advanced [show]


Alexandre Ramsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His auburn hair is thinning but still full. He has amber eyes.

Personality: He dislikes all the random violence that takes place in the north. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the east. His family was turned out during the war. He and his family wandered north to less war torn lands. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: PTSD. Bonds: Immigrant, Job, Has a crush. Occupation: Merchant

Voice: German accent

Attributes [hide]

Alexandre Ramsey, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Stealth +0
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +0

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Heward Tindall, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man is renowned for his bright brown suits and hats. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Expand his business; and to unite with his brother

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Heward Tindall, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Onyx (30 gp). Hematite (9 gp). Black pearl (300 gp).


Social Check DCs


Roger Appleton, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His moppish red hair is in a traditional bowl cut. His eyes are green and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his father.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Bather.

Motivation: His religion dominates his actions.

Ideals: Entrepeneur. Bonds: Job, Religious. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Roger Appleton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)16 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp.


Social Check DCs


Trey Shelly, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and blue handkerchief worn on his right side, and he perpetually has his shield ready. He has moderate length black hair. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to be a beggar again

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Slave, Job, Enemies. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Trey Shelly, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Athletics +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5

Possessions: 20000 cp. Star ruby (500 gp). Deep blue spinel (200 gp). Violet garnet (200 gp). Fire opal (500 gp).


Social Check DCs


Solomon Walcott, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his white hair up. His fierce blue eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a island tribe. Solomon was born on a far southern island where he grew up under the tutelage of his father, an expert Weaver. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality.

Ideals: Joker, Logical. Bonds: Adventurer, Nature, Immigrant. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Solomon Walcott, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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