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NPC Generator

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Advanced [show]


Diggory Chatham, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He has done his best to style his black hair to look like a famous performer. His gray eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Assassin again; and expand his business

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Poor, Job. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Chatham, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1400 sp. 3 Smokesticks. 3 Thunderstones. 3 Antitoxin.


Social Check DCs


Clerebold Fulton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Shipwright uniform. He sports a long auburn beard, and similarly colored long hair. His eyes are gray.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Shipwright.

Motivation: Regain custody of his daughter; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Gifted. Flaws: Forgetful. Bonds: Job, Criminal record, Family. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Clerebold Fulton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)11 (+0) 16 (+3)15 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Rock crystal (20 gp). Peridot (20 gp).


Social Check DCs


Norman Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long white hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Entrepeneur, Athletic, Joker. Flaws: Shy. Bonds: Military. Occupation: Seamstress

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Denholm, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)17 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown tunic with tan highlights, and long violet pants that bunch up around his shoes. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Tailor, who enjoyed hunting, Anselm was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Joker, Philantrophist, Artistic. Bonds: Attractive, Nature, Adventurer. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Anselm Dayton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Onyx (50 gp). White pearl (50 gp). Iolite (50 gp). 1 Superior lock.


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. His hair is auburn and curly. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 8 years.

Motivation: To clean up the streets; and to protect his home

Flaws: Ugly, Shy, Fearful. Bonds: Slave, Job, Guardian. Occupation: Banker

Voice: Loud with bravado

Attributes [hide]

John Marlowe, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)9 (-1) 13 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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