Trym Pickering, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a pastel coat over a brown low-cut shirt, and a small hat upon his head. He keeps his white hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Flaws: Mundane, PTSD, Addict, Insomniac. Bonds: Religious. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Randal Leighton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His blonde hair is cut short with large spiked bangs in the front. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a slaver, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Bather and found it very stressful. He struck the Bather job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting. Flaws: Addict, Insomniac. Bonds: Job, Mentor. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +6
Possessions: 25000 sp. 1 Minor magic item.
Norman Kenley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with wide-brimmed hat. He has a very tight haircut. He is baby faced.
Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Adventurer, Rich. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Chad Ansley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black costume with the symbols of strength on his torso. His red hair is singed and shortened. His brown eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Chad was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often.
Ideals: Justice, Logical. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
Robert Alton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large violet jacket. His black hair is matted, messy, and big. He has several tiny amber earrings on each ear.
Personality: Calm and collected, he is a well trained Sage. Robert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business.
Flaws: Ugly. Bonds: Rich, Job, Family, Religious, Mentor. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
