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NPC Generator

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Advanced [show]


Alex Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is cut close to his head. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.

History: The child of eastern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.

Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs

Ideals: Joker. Bonds: Religious, Immigrant, Rich, Adventurer. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Alex Enfield, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Richard Wallace, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His chestnut hair is still thick. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Immigrant, Poor. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Richard Wallace, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Citrine (40 gp). Smoky quartz (40 gp).


Social Check DCs


Ernest Ryley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His golden hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes dart from person to person.

Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly. Bonds: Slave, In love, Criminal record. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Ryley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)16 (+3) 12 (+1)13 (+1)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3200 sp. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Roger Churchill, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white leather gloves, a white jacket, and tight pants. He has dyed his greying silver hair a little too much giving a sharp silver color. He has violet eyes and a white hat with a grey feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is a Yochlol in disguise. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: A deep hatred of illithids; and revenge

Ideals: Gifted. Flaws: Cynical, Impulsive. Bonds: Adventurer, Enemies. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Roger Churchill, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Graeme, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Locksmith again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Bertram Graeme, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)6 (-2) 10 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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