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NPC Generator

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Advanced [show]


Dustin Staurheim, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fortune-teller, and he perpetually has his greatsword ready. With a patchy blonde beard and wild blonde hair. His green eyes peer out from beneath his feathered violet hat.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with his god.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 6 years.

Motivation: His religion dominates his actions; and expand his business

Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Dustin Staurheim, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)14 (+2) 14 (+2)9 (-1)
Skills History +4, Performance +1
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp. Jet (150 gp).


Social Check DCs


Dustin Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. His long red hair is drawn into a two foot long braid. This amber eyed easterner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by orcs. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: A deep hatred of orcs.

Ideals: Joker. Bonds: Attractive, Nature, Enemies. Occupation: Unemployed

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dustin Cooper, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Chrysoberyl (120 gp). Black pearl (900 gp). Rhodochrosite (15 gp). Deep blue spinel (900 gp).


Social Check DCs


Kyle Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tan armored body suit, with a simple grey line shooting up and back down. His clothes are grease stained in places. He wears his blonde hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Locksmith, Kyle learned a great deal about his mother's area of expertise. A few years later when the east was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Spy again.

Ideals: Logical. Bonds: Poor, Immigrant, Job. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Barclay, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Silver ewer (40 gp).


Social Check DCs


Randal Jacobs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a black handlebar mustache and slicked back black hair. His eyes are likewise brown.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Randal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and a deep hatred of drow

Ideals: Joker. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Randal Jacobs, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Don York, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a white and brown robe with the hood down. His auburn hair and beard is wavy and long. His eyes are brown and catlike.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Justice, Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Don York, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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