Adelard Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and is well dressed, constantly wearing a black suit, brown shirt, and red tie. His left hand appears badly burned and disfigured. He has a small bristly mustache and wavy silver hair. His fierce brown eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.
History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Professionalism. Flaws: Terse. Bonds: Family, Job. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. White pearl (70 gp).
John Sutton, Male Human [Permalink]
Personal [hide]
Description: This western man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. His silver hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Spy
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
William Langston, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and dresses well, typically a more casual-formal manner. His hair, while still mostly auburn, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His divine abilities were realized during a raid on his village. After a long history of fighting, William and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Ideals: Gifted. Flaws: Secretive, Impulsive, Antagonistic. Bonds: Attractive. Occupation: Ruler
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 40 pp. Violet garnet (1000 gp). Golden yellow topaz (1000 gp). Rose (50 gp). 1 Half-Plate. 1 Buckler. 1 Breastplate. 1 Half-Plate.
Bertram Ainsworth, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear brown clothing when he does not wear armor. He has moderate length silver hair. He wears crescent spectacles with a black brim.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised in a mountains tribe. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Bonds: Attractive, Adventurer, Nature, Military. Occupation: Actor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 5 (-3) | 10 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Minor magic item.
Gunter Stanton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish black hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Athletic, Entrepeneur. Bonds: Adventurer, Criminal record, Mentor. Occupation: Dilettante
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
