Bernard Hale, Male Human [Permalink]
Personal [hide]
Description: This man wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case, and sports empty pouches on his belt. His auburn hair is kept up in a ponytail inside a feathered hat. This blue eyed southerner is not easily forgotten.
Personality: This man loves writing and to teach people writing more than just about anything. He is frequently practicing swordplay.
History: He was born to a criminal king-pin and mafia family When Bernard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Scribe.
Motivation: He desires power and/or immortality; and balancing his hectic life and new scribe responsibilities is difficult
Ideals: Artistic. Bonds: Military, Criminal record, Job, Adventurer. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 6000 sp.
Anthony Staurheim, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich northern family. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and an old rival family wants him found
Ideals: Passionate, Gifted. Flaws: Shy. Bonds: Rich, Family. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Kyle Hampton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a white feathered hat and white clothes. With a patchy brown beard and wild brown hair. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich northern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: Human compassion; and he wants to get laid
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Has a crush, Rich, Mentor. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. Bloodstone (70 gp).
Solomon Everly, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and tan handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver and curly. His skin is flawless and his green eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2100 sp. 1 Half-Plate. 1 Banded mail.
Gerard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to hide his balding. His amber eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Job, Family, Nature, Criminal record. Occupation: Knight
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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