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NPC Generator

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Advanced [show]


Ralf Stanley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. He keeps his long white hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Cook, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Logical. Flaws: Ugly, Racist, Fearful. Bonds: Poor. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Ralf Stanley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)11 (+0) 10 (+0)17 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Percival Home, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. His silver hair is greasy and uncared for. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Percival took refuge in the old dungeon and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Family, Mentor, Nature. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Percival Home, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 9 (-1)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Balimaar Payton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing green shirts, loose pants, and blazers most of the time. His black hair is lengthy. His eyes are green and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balimaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balimaar. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic. Bonds: Attractive, Poor, Criminal record. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Balimaar Payton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)8 (-1) 4 (-3)14 (+2)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Everard Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black armored body suit, with a simple yellow line shooting up and back down. His brown hair, when down, is lengthy. His eyes are likewise green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Athletic, Fighting, Optimist. Bonds: Military. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Everard Myerscough, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Chad Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His green unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Weaver, his father struggled to pay the bills. Cursed with unlife at a very young age, Chad has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Immigrant, Poor, Enemies. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Chad Mitchell, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Athletics +2
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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