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Advanced [show]


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he is a bit of a kleptomaniac

Flaws: Ugly, Depressed, Disease. Bonds: Criminal record, Adventurer. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Trym Graham, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)14 (+2) 9 (-1)10 (+0)
Skills Religion +4, Stealth +2
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Gerard Ogden, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a yellow suit, blue shirt, and brown tie. His red hair is cut short. His gray eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.

History: Gerard hails from a village terrorized by gnolls. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Marry his brother to traveling adventurers; and revenge

Flaws: Shy, Racist. Bonds: Job, Enemies, Family. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Gerard Ogden, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)10 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Conrad Morton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a violet coat over a green low-cut shirt, and a top hat upon his head. His long chestnut hair reaches down to his waist. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful wizard made him what he is. Conrad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Mentor, Nature. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Conrad Morton, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Terran, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Chad Dalton, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he very much looks the part of a Interpreter. His golden hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: Human compassion.

Flaws: Insomniac, Racist, Forgetful. Bonds: Job, Poor. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Chad Dalton, Male Human Fighter 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Tinley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. He has gleaming, smiling hazel eyes.

Personality: He acts crazy and hedonistic. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He now owns his own business.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Artistic. Flaws: Hedonist, Mundane. Bonds: Nature, Job. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Tinley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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