Lance Peyton, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Sold as a small child to a slaver, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and he has decided he is irredeemable
Ideals: Artistic, Fighting. Bonds: Mentor, Criminal record, Adventurer. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Chalcedony (30 gp). Alexandrite (400 gp).
Cory Ryland, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a red collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is long and silver with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.
History: Cory hails from a village terrorized by illithids. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.
Motivation: Many illithids want him driven away; and he wants revenge against illithids
Ideals: Professionalism. Flaws: Insomniac. Bonds: Enemies, Slave, Immigrant. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Balimaar Clinton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze. His auburn hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Joker, Optimist. Bonds: Rich, Family, Religious. Occupation: Miner
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
William Blankley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his scimitar. His skin is also unnaturally pale. His golden hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Carter, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 pp.
Dean Kent, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and carries greataxes. He wears a broad hat to cover his moderate length brown hair. His eyes are likewise gray.
Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Miller profession.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.
Ideals: Fighting, Gifted, Philantrophist. Bonds: Job, Mentor. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Halfling, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 20000 cp.
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