Dustin Alton, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this western man has a large black mantle and cape that has been intricately interwoven into his pastel robe. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.
Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Architect. He struck the Architect job and began his own company from there.
Motivation: Expand his business; and wants his loneliness to end
Ideals: Athletic, Logical. Bonds: Has a crush, Immigrant, Job. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Charles Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. His white hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Charles will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Apothecary, his mother struggled to pay the bills. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting, Extrovert. Flaws: Fearful. Bonds: Poor, Religious. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Smokesticks. 4 Alchemist’s fire. 4 Thunderstones. 1 Everburning torch.
Dustin Holton, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He has a red handlebar mustache and slicked back red hair. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Courier like his father before him.
Motivation: Further expansion of business.
Ideals: Fighting. Bonds: Attractive, Job, Nature, Military. Occupation: Courier
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2600 sp.
Adam Preston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of death around his neck, and a longbow on his belt. He has styled his black hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Assassin profession.
History: Adam was raised in a hard working conservative environment. His childhood dream was to be a Assassin, but he was a colossal failure. He became a Server soon after.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 33000 sp. Azurite (14 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Gomory Kent, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear brown clothing when he does not wear armor. His chestnut hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He dislikes all the random violence that takes place in the west. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Pacifist. Bonds: Poor, Family, Job, Enemies. Occupation: Detective
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!
