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Advanced [show]


Conrad Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is cut jaggedly and amateurishly. His eyes are violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Disciplined, Professionalism, Gifted. Bonds: Rich. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Conrad Denholm, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)10 (+0) 10 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 800 sp.


Social Check DCs


Geoffrey Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a shield on his belt. He carries a battered greataxe and tarnished shield as well. His chestnut hair is long and unkept. His blue eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family Geoffrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Geoffrey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He has decided he is irredeemable; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Slave, Criminal record. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Kimberly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Moss agate (7 gp). White pearl (100 gp).


Social Check DCs


Thomas Digby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He is renowned for his bright yellow suits and hats, and his gloved hand is found clutching a shortspear. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. He takes great joy in being the best Body Guard in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Weaver, but he was a colossal failure. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his son

Flaws: Antagonistic, Disease. Bonds: Job, Has a crush, Family. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Thomas Digby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Justin Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Armorer, who enjoyed hunting, Justin was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Nature. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Justin Spaulding, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Adam Graham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His red hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Adam studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adam. He's since become an addict/alcoholic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Rich, Criminal record. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Adam Graham, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 6 (-2)16 (+3)
Skills Deception +5
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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