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Advanced [show]


William Watson, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. He has gleaming, smiling violet eyes.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barkeep mother left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Flaws: Antagonistic, Disease. Bonds: Job, In love, Criminal record. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

William Watson, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 3000 cp. Blue quartz (13 gp). 1 Bullseye lantern. 1 Masterwork Thieves’ tools.


Social Check DCs


Anselm Warwick, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of luck around his neck, and a morningstar on his belt, and sports empty pouches on his belt. He has a long white beard with little hanging trinkets. His fierce green eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and he desires power and/or immortality

Ideals: Fighting. Bonds: Immigrant, Military, Adventurer, Job. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Anselm Warwick, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 16 (+3)16 (+3)
Skills Investigation +4, Performance +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lewis Garrick, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair has been sun bleached extensively. He has blue eyes and a blue hat with a yellow feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a wizard, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Adventurer, Mentor. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Lewis Garrick, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 8 (-1)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Gnome, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Tourmaline (90 gp). Chrysoberyl (90 gp).


Social Check DCs


Hubert Watson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear white clothing when he does not wear armor. His chestnut hair and beard is wavy and long. His fierce brown eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and a deep hatred of drow

Ideals: Justice, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Masseuse

Voice: Thin and wheezing

Attributes [hide]

Hubert Watson, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Simon Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears a Stetson hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Simon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Simon Deighton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)5 (-3) 12 (+1)13 (+1)
Skills Nature -1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs

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