Gerard Hayden, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His tied-back hair is blonde. He is baby faced.
Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.
History: He was born to loving parents in a slum to the south. He worked as a nervous Laborer and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business
Ideals: Persistence. Flaws: Lazy. Bonds: Job, Poor, Criminal record. Occupation: Laborer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp.
John Camden, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He dresses in red turtlenecks beneath a brown coat with blue slacks. His silver hair is styled in orderly dreadlocks. He has a dull look in his brown eyes.
Personality: He has always had a great fascination with Human culture. He is obsessed with his god.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Racist. Bonds: Religious, Criminal record, Adventurer. Occupation: Tailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 17000 cp.
Percival Barney, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this eastern man typically wears grey cloth garments or leather armor. He has moderate length auburn hair. He has a tattooed face.
Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better trade route.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Depressed. Bonds: Adventurer, Rich. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp. Moss agate (14 gp). Black star sapphire (400 gp).
Adam Fulton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and is renowned for his bright blue suits and hats. His red hair is unkempt and raggedy. His fierce brown eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Religious. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 4 Antitoxin. 3 Tanglefoot bags. 1 Everburning torch.
Patrick Southey, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His golden hair is cut short. His eyes are blue and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Ploughman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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