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NPC Generator

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Advanced [show]


Henry Alston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.

History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love.

Flaws: Antagonistic, Disease. Bonds: In love, Attractive, Nature. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Henry Alston, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Malachite (5 gp). Blue quartz (5 gp). White opal (900 gp).


Social Check DCs


Bertram Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, brown, dusty cloak. His brown hair is cut jaggedly and amateurishly. His eyes are likewise brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Fisher, his mother struggled to pay the bills. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Bertram Bradley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Jocelyn Kimberley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. He has white hair. He has several tiny ruby earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Jocelyn was born in the south. At a young age he loved to build and create. When Jocelyn reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice, Persistence. Bonds: Rich, Attractive, Military. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Jocelyn Kimberley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Richard Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He has a white handlebar mustache and slicked back white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal singing training, and achieved minor success. He now mingles about in high society.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Rich, Family. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard Shelly, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)14 (+2) 11 (+0)6 (-2)
Skills Deception +0, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is kept up in a ponytail inside a deerstalker hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and regain custody of his daughter

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Mentor. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Manfred Clapham, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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