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NPC Generator

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Advanced [show]


Norman Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 4 years old his parents immigrated from the north. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Norman's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Norman Hayhurst, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 11 (+0)15 (+2) 11 (+0)16 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerald Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. He has done his best to style his red hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Mentor, Rich, Family. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Allerton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 16 (+3)5 (-3)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Godfrey Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person.

Personality: He is extraordinarily eccentric. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and regain custody of his daughter

Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Criminal record, Family. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Blythe, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 14 (+2)14 (+2) 10 (+0)7 (-2)
Skills Persuasion +0, Stealth -1
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Roger Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears green trousers with black and pastel striped suspenders. He wears various colorful collared shirts, marred by chocolates. He is bald on top and has large black tufts of hair around his ears. His eyes are likewise gray.

Personality: He will rave to anyone who will listen. He takes great joy in being the best Shoemaker in town.

History: He was born to a criminal king-pin and mafia family Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Ugly, Insane. Bonds: Job, Criminal record, Adventurer. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Roger Radcliffe, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)11 (+0) 5 (-3)9 (-1)
Skills Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Norman Altham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, he is not a threatening figure. He wears his blonde hair down. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants nothing more than to rejoin the army; and he has a crush on the local layabout

Ideals: Joker, Gifted. Flaws: Forgetful. Bonds: Has a crush, Military. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Norman Altham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)10 (+0) 9 (-1)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. Star rose quartz (20 gp). Pink pearl (80 gp).


Social Check DCs

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