Thomas Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Assassin uniform, and carries ceremonial daggers. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Thomas was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Assassin soon after.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.
Ideals: Fighting, Optimist. Bonds: Job, Attractive. Occupation: Assassin
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 7000 sp. Rich purple corundum (1200 gp). Peridot (20 gp). Red spinel (60 gp). Chrysoberyl (60 gp).
Gilbert Gracey, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. He has a long chestnut beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He also hits on women, regardless of circumstances.
History: Gilbert was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and he has a crush on the local tailor
Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Has a crush. Occupation: Slave Trader
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Silk rope. 1 Superior lock. 1 Good lock.
Dustin Fidget, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in blue turtlenecks beneath a white coat with tan slacks. His hair, while still mostly red, has prominent grey streaks. He has gray eyes.
Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Gifted from a young age, Dustin studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels kind of lost in life.
Ideals: Justice, Gifted. Flaws: Depressed. Bonds: Criminal record. Occupation: Courier
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 3100 sp.
Arnold Holton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a green vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of eastern immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly, Shy. Bonds: Criminal record, Immigrant, Job. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Tim Gracey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Baker profession.
History: When he was but 6 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tim took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Insane. Bonds: Attractive, Adventurer, Job, Immigrant, Nature. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Silver pearl (160 gp). Black pearl (900 gp).
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