Alex Dalton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is lengthy. His violet eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Blacksmith, but he was a colossal failure. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Healer and was forced into it by his family; and an old rival family wants him found
Flaws: Fearful, Disease. Bonds: Attractive, Job, Family. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Reynard Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, pastel shirt, and yellow tie. He carries a battered mace and tarnished bow as well. His hair is blonde and curly. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. He is lazy and tries to find solutions quickly.
History: A powerful necromancer made him what he is. Reynard was born on a far western mountains where he grew up under the tutelage of his mother, an expert Hunter. He left for the west, certain he would find work there.
Motivation: Wants a kiss.
Ideals: Fighting. Flaws: Lazy. Bonds: Has a crush, Mentor, Immigrant. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20 pp.
Ralf Kent, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and is typically in his Sailor uniform. His white hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady brown eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Ralf was raised in a hard working conservative environment. His childhood dream was to be a Gardener, but he was a colossal failure. He has drifted from career to career and currently works as a Sailor.
Motivation: He has a crush on the local Gardener.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Trym Walpole, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. His red hair is slicked back into a classic pompadour. This green eyed northerner is not easily forgotten.
Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has comitted a past crime that haunts him to this day; and money/treasure
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Mentor, Rich. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Charles Tickle, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. His hair is red and curly. His blue eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Miner for hire.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it
Bonds: Guardian, Rich, Mentor, Job, Enemies. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
