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NPC Generator

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Advanced [show]


Richard Everly, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His brown hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Richard was born the youngest of three triplets. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Nature. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Richard Everly, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 14 (+2)8 (-1)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Thomas Langdon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft brown waves gently in the breeze. He has a very tight haircut. His eyes are green and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Shepherd, but he got bored and became a Mayor. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Mentor, Job. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Thomas Langdon, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)7 (-2) 13 (+1)7 (-2)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Patrick Atherton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with Stetson hat. His hair is short and golden. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. Patrick was born on a far northern mountains where he grew up under the tutelage of his father, an expert Locksmith. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and a strong sense of loyalty to human people

Flaws: Addict, Racist, Impulsive. Bonds: Immigrant, Poor. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Patrick Atherton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 8 (-1)17 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His white hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Masseuse for hire.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Depressed, Addict, Disease. Bonds: Poor, Job. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Bertram Marley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Adelard Carlyle, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and wears rags and sports a simple walking cane. His golden hair is thinning but still full. His eyes are hazel and catlike.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.

History: Adelard was born the youngest of three triplets. He was an apprentice working in his father's forge. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Flaws: Insane. Bonds: Poor, Attractive, Adventurer, Family, Job. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Carlyle, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)7 (-2) 15 (+2)16 (+3)
Skills History +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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