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NPC Generator

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Advanced [show]


Raymond Whitby, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is typically in his Mercenary uniform. His golden hair is knotted and matted. His skin is flawless and his green eyes scan people very quickly.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of western immigrants he idolized his father. Raymond was born on a far western mountains where he grew up under the tutelage of his father, an expert Mercenary. He became a Mercenary soon after.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new mercenary responsibilities is difficult

Flaws: Shy. Bonds: Job, Attractive, Military, Immigrant. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Raymond Whitby, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 8 (-1)9 (-1)
Skills Intimidation +1, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Citrine (20 gp). Deep blue spinel (1000 gp). Moonstone (20 gp). Emerald (1100 gp). 1 Minor magic item.


Social Check DCs


William Stanford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears violet cloth garments or leather armor. His long black hair is drawn into a two foot long braid. His gray eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Wants to open a new tavern; and retire the richest man in the west

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

William Stanford, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)6 (-2) 13 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10000 sp. 1 Darkwood Buckler.


Social Check DCs


Roger Ashley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Roger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and wants his loneliness to end

Ideals: Artistic, Fighting. Flaws: Depressed. Bonds: Family, Military, Has a crush. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Roger Ashley, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Deep blue spinel (1000 gp). Malachite (15 gp). Moss agate (15 gp). Rose (50 gp).


Social Check DCs


Arnold Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Miner. He keeps his white hair in a pixie cut. His eyes are a pleasant brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: Marry his sister to traveling adventurers.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Family, Military. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Arnold Carlisle, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Everard Adley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a green costume with the symbols of the four houses of cards on his torso. His blonde hair is kept up in a ponytail inside a top hat. His ears are large.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast island. His childhood dream was to be a Sculptor, but he was a colossal failure. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to be a sculptor again

Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Everard Adley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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