Balimaar Everleigh, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his right hand. He keeps his golden hair in a flapper bob. He has gray eyes.
Personality: He dislikes all the random violence that takes place in the south. He takes great joy in being the best Dilettante in town.
History: His father raised him in a mountain cabin. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and to be a ruler again
Ideals: Pacifist. Bonds: Rich, In love, Job, Nature. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2700 sp.
Odo Charlton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tan painted combat armor at almost all times. His golden hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the west. A gifted student he started as a Soapmaker, but he got bored and became a Merchant. He struck the Merchant job and began his own company from there.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Bonds: Immigrant, Attractive, Job, Family. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Wymar Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a tan poncho over his likewise colored trousers and shirt. His black hair is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Wymar's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Passionate. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 7000 cp. 1 Darkwood Shield.
Alex Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered brown stockings. He is bristling with hidden weapons, mostly clubs and nunchakus. He has red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a great chef.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Carter. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Criminal record, Attractive, Slave, Job. Occupation: Carter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Gunter Copeland, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black cloak and cross-gartered brown stockings, and is pretty ugly. His tied-back hair is golden. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.
History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Mentor, Adventurer. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 900 sp. Carnelian (70 gp). 1 Average lock. 1 Silk rope. 1 Silk rope.
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