Kody Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a grey scarf. He sports a flattop hair cut. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the north his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Nature, Poor. Occupation: Herbalist
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 11000 cp. Banded agate (14 gp). Sard (60 gp). Jasper (60 gp). 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.
Raymond Hallewell, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a long, grey, dusty cloak, he is not a threatening figure. His head has been shaved. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Raymond began to lead the lost caravan. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: Regain custody of his son; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Enemies, Criminal record. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Jocelyn Sheldon, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Servant. His red hair is braided into rings. His skin is flawless and his gray eyes scan people very quickly.
Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.
History: Jocelyn was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Attractive, Religious. Occupation: Servant
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 5000 cp.
Alexandre Stansfield, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His green eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 11th year, his parents were killed by a drow raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want him driven away; and to find somewhere to settle down
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Enemies. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 30 pp. Tourmaline (90 gp). Obsidian (8 gp). Sard (40 gp).
Wymar Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Junk Dealer. He is bristling with hidden weapons, mostly hand crossbows and scythes. His blonde hair is still thick. His gray eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 8 years old his parents immigrated from the north. After coming to the age of reason, Wymar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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