William Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears blue painted combat armor at almost all times. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the north his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Antagonistic. Bonds: Attractive, Poor, Religious. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 6000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ernest Shelley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears brown cloth garments or leather armor. He wears his auburn hair up in a very large beehive style do. His green unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up kukri and armor he uses now. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: To be a Barkeep again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Fighting. Flaws: Disease. Bonds: Nature, Job. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 10000 cp. 1 Masterwork Light wooden shield.
Ralf Thackeray, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long blonde beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was a Cartwright, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist, Fighting. Flaws: PTSD. Bonds: Poor. Occupation: Gardener
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Peter Altham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He sports a long red beard, and similarly colored long hair. His gray eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.
History: Peter was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 10 years.
Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion
Ideals: Persistence. Flaws: Depressed. Bonds: Adventurer, Family, Job. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp. Brass mug with jade inlays (400 gp).
Gunter Leighton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey armored body suit, with a simple violet line shooting up and back down, and is pretty ugly. His brown hair and beard is wavy and long. His eyes are brown and he is always smoking a pipe.
Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.
History: Gunter was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Mason. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Shy, Lazy. Bonds: Job. Occupation: Mason
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 14 (+2) | 5 (-3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 20000 cp. Star ruby (700 gp). 4 Alchemist’s fire.
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