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NPC Generator

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Advanced [show]


Everard Breeden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears green painted combat armor at almost all times. His deerstalker hat is riddled with cuts and holes. His eyes are blue and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and he's looking for his big break

Flaws: Ugly, Antagonistic, Selfish, Disease. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Everard Breeden, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Alex Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, brown, dusty cloak. He sports a long auburn beard, and similarly colored long hair. He has blue eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.

History: Born to a Navigator, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Greedy, Antagonistic, Addict. Bonds: Poor, Family. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Brandon, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 16 (+3)8 (-1)
Skills Insight +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Bertram Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries with him a set of falchions on his belt, each one with a topaz on the hilt. His hair is cut close to his head. His blue eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the west, but his parents moved at a very young age to the south. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Immigrant, Job. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Bertram Bentham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Nature +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Norman Marlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears green trousers with grey and green striped suspenders. He wears various colorful collared shirts. He has a red handlebar mustache and slicked back red hair. His blue eyes peer out from beneath his wide-brimmed green hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.

History: Born to a Gardener, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Gifted, Persistence, Fighting. Flaws: Emotional. Bonds: Poor. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Marlee, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Shane Alton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears pastel cloth garments or leather armor. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Recently he has begun working with bootleggers and crooks.

Motivation: His relatives are trying to arrange a marriage; and a rival would like him out of the picture

Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Criminal record, Family. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Shane Alton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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