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NPC Generator

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Advanced [show]


Hunter Harlow, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Healer uniform, and a wedding ring on his left hand. His golden hair is matted, messy, and big. He has violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Armorer again; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Job, In love. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Hunter Harlow, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)17 (+3) 18 (+4)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Giant, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Gomory Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and silver. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is lazy and tries to find solutions quickly.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Insane, Lazy. Bonds: Nature, Job. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Ramsay, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black costume with the symbols of the four houses of cards on his torso. His golden hair is knotted and matted. He has gray eyes and a black hat with a pastel feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.

History: When he was but 4 years old his parents immigrated from the west. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Immigrant, Military. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Guy Winterbourne, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Gerard Milton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a weathered and beat up set of banded mail beneath an oversized yellow coat, and his gloved hand is found clutching a lance. With a patchy golden beard and wild golden hair. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Gerard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist, Joker. Bonds: Attractive, Religious. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Gerard Milton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +4

Possessions: 2200 sp.


Social Check DCs


Bertram Windsor, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his white robe and has his quarterstaff always slung over his shoulder. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.

History: Bertram hails from a village terrorized by drow. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Laborer for hire.

Motivation: Marry his sister to traveling adventurers; and to be a navigator again

Ideals: Logical. Bonds: Job, Enemies, Adventurer, Family. Occupation: Laborer

Voice: Eastern European accent

Attributes [hide]

Bertram Windsor, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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