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Advanced [show]


Cory Shirley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Crown-heir. His brown hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.

History: Cory was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his sister; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Rich, Criminal record. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Cory Shirley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)15 (+2) 7 (-2)12 (+1)
Skills Insight +0, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gilbert Barton, Male Human [Permalink]

Personal [hide]

Description: This man wears brown trousers with pastel and red striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has styled his silver hair well, parting it to the right. His gray eyes peer out from beneath his small brown hat.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gilbert was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: Many illithids want him driven away; and expand his business

Ideals: Persistence. Flaws: Impulsive. Bonds: Rich, Enemies, Job. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Barton, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)12 (+1) 16 (+3)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Guy Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports black clothing, slightly heavier than average wear. His chestnut hair is knotted and matted. He has several tiny sapphire earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast island. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Flaws: Shy. Bonds: Rich, Family, Nature, Military. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Guy Burton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Clerebold Redfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear green tank tops with black pants. He has a long blonde beard with little hanging trinkets. This hazel eyed southerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Optimist. Flaws: Mundane. Bonds: Mentor, Enemies, Family. Occupation: Masseuse

Voice: Pronounces O like U

Attributes [hide]

Clerebold Redfield, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2700 sp. Golden yellow topaz (900 gp). Coral (160 gp). Deep blue spinel (900 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He carries with him a set of monstrous two handed axes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has no hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heward was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Family. Occupation: Mason

Voice: American accent

Attributes [hide]

Heward Marley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp. Freshwater pearl (12 gp).


Social Check DCs

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