Nicholas Harley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is cut short. His eyes are a pleasant brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He enjoys reading and quiet.
History: He was raised in a plains tribe. Like his mother and his sister before him, after school he went straight into learning to become a Banker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Logical. Flaws: Greedy. Bonds: Nature, Job. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Blue quartz (4 gp). Sard (20 gp). Blue quartz (4 gp).
Thomas Harlan, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears professional attire. His left leg appears badly burned and disfigured. He has black hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: Wants a kiss; and he's looking for his big break
Bonds: Attractive, Enemies, Has a crush, Adventurer. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 7 (-2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +1
Possessions: 500 gp. Chrysoprase (80 gp).
Miles Digby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has no hair. He wears large thick round spectacles.
Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.
History: Born in the east to a Stableman, Miles learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has decided he is irredeemable; and human compassion
Flaws: Ugly, Racist, Antagonistic. Bonds: Job, Criminal record. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 3 Tanglefoot bags. 2 Alchemist’s fire. 1 Everburning torch. 3 Tanglefoot bags.
Simon Clifford, Male Human [Permalink]
Personal [hide]
Description: A 5'8" northern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long blonde beard with little hanging trinkets. His eyes, though not visible through his cowl, are violet.
Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Sellsword for hire.
Motivation: Sabotage a competitor.
Bonds: Rich, Religious, Adventurer, Military, Job. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnoll, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Aldous Graeme, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. He keeps his long auburn hair kept up in a rat tail. His fierce blue eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Aldous took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Optimist, Joker, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 500 sp. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
