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Advanced [show]


Robert Merton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His blonde hair is smooth and relatively long. His eyes are green and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Robert was born in the south. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and money/treasure

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Rich, Debt. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Robert Merton, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 44000 sp. Amethyst (160 gp). Freshwater pearl (13 gp). Peridot (30 gp).


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. His eyes are a pleasant violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Masseuse and found it very stressful. He has drifted from career to career and currently works as a Masseuse.

Motivation: He is not mentally stable, and does not behave rationally; and to be a laborer again

Ideals: Justice. Flaws: Ugly, Mundane, Insane. Bonds: Job. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Anselm Harper, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Amethyst (140 gp). Black pearl (400 gp).


Social Check DCs


John Vance, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his black hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small mountains village. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He struck the Map Maker job and began his own company from there.

Motivation: Sabotage a competitor; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Artistic. Bonds: Attractive, Job, Nature, Military. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

John Vance, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1100 sp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Masterwork Light steel shield.


Social Check DCs


Arnold Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his shortspear. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and beady.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: Arnold was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Arnold Tewksbury, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Coral (70 gp).


Social Check DCs


Hugh Astley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His long chestnut hair is drawn into a two foot long braid. His fierce brown eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and to pay off his debts

Flaws: Cynical, Antagonistic. Bonds: Poor, Immigrant. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugh Astley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 17 (+3)14 (+2)
Skills Athletics +3, Stealth +2
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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