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Advanced [show]


Roland Winchester, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man dresses well, wearing blue shirts, loose pants, and blazers most of the time. His long brown hair reaches down to his waist. His eyes are brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Merchant, who enjoyed hunting, Roland was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: To be a Merchant again; and his name or reputation has been wronged in the past by giants, and he desires to right it

Bonds: Attractive, Job, Rich, Nature, Enemies. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roland Winchester, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Sardonyx (70 gp). Red garnet (120 gp). Chalcedony (70 gp). 2 Holy water. 2 Antitoxin. 4 Tanglefoot bags.


Social Check DCs


Roger Badger, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is braided into rings. His hazel eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Roger Badger, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Guy Vance, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is thinning but still full. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.

Motivation: He is compelled to act according to his religious beliefs; and he would like to get married and retire

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Religious, Poor. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Guy Vance, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 11 (+0)16 (+3)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs


Dean Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Dean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Hedonist. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Dean Staurheim, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)16 (+3) 11 (+0)16 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a skull on it. His brown hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to a criminal king-pin and mafia family Theodoric was born on a far southern island where he grew up under the tutelage of his mother, an expert Glassblower. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic. Bonds: Enemies, Criminal record, Immigrant. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Brownrigg, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 10 (+0)18 (+4)
Skills Athletics +1, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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