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NPC Generator

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Advanced [show]


Robert Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and grey pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His auburn hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Eccentric and domineering, Robert will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Mentor, Family. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Barlow, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Anselm Langdon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Anselm was born the youngest of three triplets. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: To reunite with his absent father.

Ideals: Fighting, Philantrophist. Bonds: Poor, Slave, Family, Criminal record. Occupation: Bookbinder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Langdon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 7000 cp.


Social Check DCs


Nicholas Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is lengthy. His half smiles and gray eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: Sold as a small child to a brothel owner, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: To prove his worth to the world; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Cynical. Bonds: Poor, Attractive, Mentor. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Nicholas Van Es, Male Human Fighter 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)8 (-1) 14 (+2)10 (+0)
Skills Performance +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gomory Bradford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of his god around his neck, and a kukri on his belt. His long brown hair reaches down to his waist. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has all his life been fascinated with dancing.

History: Gomory hails from a village terrorized by giants. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Enemies, Job. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Gomory Bradford, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Shane Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Nature, In love. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Shane Ainsworth, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)13 (+1) 13 (+1)18 (+4)
Skills Acrobatics +2, Deception +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +6

Possessions: 200 gp. 1 Masterwork studded leather.


Social Check DCs

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