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NPC Generator

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Advanced [show]


Gomory Langston, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His hair is cut close to his head. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Persistence, Impeccable. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Langston, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Everleigh, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a grey poncho over his likewise colored trousers and shirt. His auburn hair and beard is wavy and long. His eyes are a pleasant gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Disciplined, Gifted. Bonds: Attractive, Nature, Enemies. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Charles Everleigh, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Sard (40 gp). Eye agate (12 gp). Moss agate (12 gp). Alexandrite (700 gp).


Social Check DCs


Hubert Wakefield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and pastel workpants. His shirt is yellow, and he wears a heavy pastel leather apron most of the time. His blonde hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Bonds: Attractive, Adventurer, Mentor, Enemies. Occupation: Bounty Hunter

Voice: Sleepy voice

Attributes [hide]

Hubert Wakefield, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Chad Melancon, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His whole body is exceptionally muscular. His auburn hair is cut jaggedly and amateurishly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Addict, Shy, Disease. Bonds: Immigrant, Adventurer. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Chad Melancon, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 11 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lance Oakes, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His long white hair reaches down to his waist. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a plains tribe. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and he is content

Ideals: Joker. Flaws: Ugly, Shy, Mundane. Bonds: Nature, Slave. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Lance Oakes, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 14 (+2)7 (-2)
Skills Investigation +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs

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