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NPC Generator

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Advanced [show]


William Quinton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Miner uniform. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Miner for hire.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Selfish. Bonds: Job, Has a crush, Rich. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

William Quinton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Simon Tatum, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, blue cloak. His chestnut hair is greasy and uncared for. His eyes are likewise amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.

History: He was born at the edge of vast desert. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Simon Tatum, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1200 sp.


Social Check DCs


Thomas Tindall, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man tends to wear a large violet jacket. His golden hair is cut short. He has several tiny amber earrings on each ear.

Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Mentor, Adventurer, Attractive. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Thomas Tindall, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 5 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 5 (-3)12 (+1) 17 (+3)17 (+3)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Bradly, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and prefers to wear flannel. His left hand appears badly burned and disfigured. He keeps his long black hair kept up in a rat tail. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He worked as a nervous Architect and found it very stressful. He has never given up on his dancing dream.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Artistic, Entrepeneur. Bonds: Adventurer, Job. Occupation: Architect

Voice: American accent

Attributes [hide]

Ralf Bradly, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alex Ryland, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and very short. His half smiles and green eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.

History: He was born the only child of a wealthy merchant. His martial abilities were realized during a raid on his village. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Job. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Alex Ryland, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 24000 sp.


Social Check DCs

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