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Advanced [show]


Heward Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a pastel coat over a tan low-cut shirt, and a deerstalker hat upon his head. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise amber.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Spaulding, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Athletics +3, History +5
Senses Passive Perception 13
Languages Common, Gnome, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Norman Colby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt, and carries scimitars. His red hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting, Artistic. Bonds: Attractive, Job, Nature. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Norman Colby, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)8 (-1) 10 (+0)14 (+2)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man prefers to wear flannel. His hair is long and silver with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was always a brilliant, if unscrupulous mind. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Logical. Flaws: Insane. Bonds: Slave. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Robert Gracey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lewis Haley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a blue coat, he is not a threatening figure. His moppish auburn hair is in a traditional bowl cut. He has amber eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 7 years old his parents immigrated from the north. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Lewis's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Lewis Haley, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)18 (+4) 13 (+1)11 (+0)
Skills Deception +2, History +6
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Orc, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Bernard Bentley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears baggy grey pantaloons and a brown scarf. His whole body is exceptionally muscular. He keeps his black hair in a flapper bob. His eyes, though not visible through his cowl, are amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Map Maker, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Rich, Job. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Bernard Bentley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)5 (-3)
Skills Intimidation -1, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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