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NPC Generator

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Advanced [show]


Frederick Snape, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. He has gleaming, smiling green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Masseuse business at a young age. He moved from fad to fad and when he turned 15 he discovered music. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: To end his boredom; and to share knowledge with the world

Ideals: Logical, Artistic. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Frederick Snape, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Adam Marleigh, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man is typically in his Blacksmith uniform. His hair is long and auburn with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His eyes are a pleasant hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.

History: Born to a Miner, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has drifted from career to career and currently works as a Blacksmith.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and to end his boredom

Ideals: Athletic. Flaws: Mundane, Selfish. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Adam Marleigh, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Athletics +5, History +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1800 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Charles Crawford, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses in grey turtlenecks beneath a green coat with blue slacks. His hair is long and brown with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His eyes are hazel and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious. Occupation: Stylist

Voice: Farmer accent

Attributes [hide]

Charles Crawford, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His silver hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his brown eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with a lost civilization.

History: He got into the Junk Dealer business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Impeccable. Bonds: Attractive, Adventurer, Job. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Rutland, Male Human Fighter 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 8 (-1)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His hair is cut close to his head. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Knight father left him crippled. During his travels, Percival and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Percival discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Percival fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Addict, Insane, Selfish, Disease. Bonds: Adventurer. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Percival Wentworth, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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