Bertram Langdon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a feathered hat to cover his moderate length black hair. He wears round tiny glasses practically rammed into his face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Bertram was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Regain custody of his son.
Flaws: Racist, Impulsive, Shy. Bonds: Rich, Family. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Red garnet (90 gp). Hematite (8 gp). Black pearl (900 gp). 1 Holy water. 3 Smokesticks. 1 Thunderstones.
Thomas Sherwood, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in green turtlenecks beneath a white coat with tan slacks. He has moderate length brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of eastern immigrants he idolized his father. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Dustin Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tattered old clothes. His brown hair is cut jaggedly and amateurishly. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He plays an instrument quite well.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Architect, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Architect again; and he'd like to take his coworkers down a peg
Ideals: Artistic, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp.
Geoffrey Marley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and he feels kind of lost in life
Flaws: Ugly, Impulsive, Depressed. Bonds: Military, Immigrant, Rich. Occupation: Fletcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 47000 sp. Rhodochrosite (15 gp). Red garnet (120 gp).
Gilbert Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the west. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3200 sp. Hematite (9 gp). Alexandrite (400 gp). Deep green spinel (130 gp).
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