Tim Camden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears dark leathers with embroidery. His silver hair is long and unkept. His eyes are green and beady.
Personality: He has always had a great fascination with Human culture. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Artistic. Flaws: Ugly, Racist, Mundane. Bonds: Nature. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Rose (20 gp). Peridot (20 gp). Hematite (12 gp). Coral (150 gp). 1 Minor magic item.
Nicholas Alton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a weathered and beat up set of banded mail beneath an oversized white coat. His white hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered
History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Further expansion of business; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly. Bonds: Job, Military. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Large well-done wool tapestry (600 gp). Solid gold idol (200 gp). Silver chalice with lapis lazuli gems (150 gp).
Tim Ansley, Male Human [Permalink]
Personal [hide]
Description: This western man wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His clothes are grease stained in places. His white hair is unkempt and raggedy. His eyes are brown and he is always smoking a pipe.
Personality: Tim wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Tim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.
Motivation: To reunite with his absent father.
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
John Weld, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He carries with him a set of lances, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has styled his silver hair well, parting it to the right. He wears large thick round spectacles.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Enemies, Nature. Occupation: Adventurer
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Deep blue spinel (900 gp).
Aldous Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a card on it. He has a long black beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.
History: He was born into a rich family. Aldous was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Performer. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Opinionated, Gifted. Bonds: Attractive, Rich, Immigrant. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 cp. Freshwater pearl (13 gp). Silver pearl (80 gp). Red spinel (80 gp). Silver pearl (80 gp). 1 Minor magic item.
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