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Advanced [show]


Manfred Atterton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. He wears his brown hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Manfred will drive conversation. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Athletic, Extrovert. Bonds: Attractive, Enemies, Nature, Criminal record. Occupation: Architect

Voice: Whispers

Attributes [hide]

Manfred Atterton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)17 (+3) 6 (-2)12 (+1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Celestial, Giant, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. Jet (50 gp). Obsidian (7 gp).


Social Check DCs


Lance Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is typically in his Architect uniform. His blonde hair is greasy and uncared for. His eyes are green and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Criminal record, Immigrant. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Lance Tickle, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 7 (-2)16 (+3)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Alex Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Cook, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Addict, Shy. Bonds: Poor, Job. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Alex Fidget, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 17 (+3)9 (-1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Drogo Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he desires power and/or immortality

Ideals: Joker. Flaws: Ugly. Bonds: Military, Adventurer, Debt. Occupation: Farmer

Voice: Relaxed voice

Attributes [hide]

Drogo Oakley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Guy Bristol, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tan painted combat armor at almost all times. He keeps his long red hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a white middle class family as the only child. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Flaws: Mundane, Antagonistic, Fearful. Bonds: Mentor. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Guy Bristol, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Coral (140 gp). Coral (140 gp). Deep blue spinel (400 gp).


Social Check DCs

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