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NPC Generator

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Advanced [show]


Wymar Easton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is dressed in earthy colors with a green and red handkerchief worn on his right side. His whole body is exceptionally muscular. His moppish chestnut hair is in a traditional bowl cut. His gray eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Logical. Flaws: Cynical, Disease. Bonds: Immigrant, Rich, Adventurer. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Wymar Easton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)7 (-2) 7 (-2)18 (+4)
Skills Animal Handling +0, Performance +6
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gilbert Alston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Architect does. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Architect for hire.

Motivation: Expand his business; and to protect his home

Ideals: Logical. Flaws: Insane. Bonds: Job, Guardian, Slave. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Gilbert Alston, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)15 (+2) 13 (+1)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Lance Atterton, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man wears rags and sports a simple walking cane. He wears his auburn hair up in a very large beehive style do. His amber eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Gifted. Flaws: Shy, Insane. Bonds: Poor, Adventurer. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Lance Atterton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 6 (-2)9 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Superior lock. 1 Superior lock.


Social Check DCs


Thomas Hastings, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely brown suit with red socks and a vest with buckled shoes. He wears a colorful flower in his chestnut hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Gifted. Bonds: Attractive, Family, Immigrant, Military. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Thomas Hastings, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp. Fiery yellow corundum (1300 gp). Alexandrite (1200 gp). Iolite (50 gp). Golden pearl (160 gp). 1 Minor magic item.


Social Check DCs


Henry Wellington, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a pastel vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His eyes are hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is afraid of women and trembles around them

History: He got into the Mason business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Henry grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Henry. He became a Mason soon after.

Motivation: To be a Cook again; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Henry Wellington, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 21000 sp.


Social Check DCs

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