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Advanced [show]


Drogo Atherton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a white and grey handkerchief worn on his right side. He has no hair. He has hazel eyes and a white hat with a grey feather.

Personality: He can speak with the recently deceased. He is a bit of a xeno-phobe, disliking non-Humans.

History: He is a Succubi in disguise. A freak accident while working with his Ploughman mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Racist, Disease. Bonds: Adventurer, In love. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Drogo Atherton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)18 (+4) 17 (+3)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Hourglass.


Social Check DCs


Cory Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is lengthy and is close to two feet long. His violet eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Bonds: Military, Rich, Enemies. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Cory Shelley, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)12 (+1) 16 (+3)18 (+4)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Heward Denholm, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He feeds upon the attention of others.

History: He got into the Barrister business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Barrister job and began his own company from there.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.

Ideals: Philantrophist, Impeccable. Bonds: Rich, Attractive, Job. Occupation: Barrister

Voice: Prounounces S like Z

Attributes [hide]

Heward Denholm, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Manfred Acton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is blonde and curly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Manfred was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic. Flaws: Insane, Racist. Bonds: Religious, Family. Occupation: Soapmaker

Voice: Speaks with a cold

Attributes [hide]

Manfred Acton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)12 (+1) 11 (+0)7 (-2)
Skills Intimidation +0, Nature +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gilbert Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a tan low-cut shirt, and a deerstalker hat upon his head. His auburn hair is thinning but still full. He has violet eyes and a red hat with a tan feather.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Entrepeneur, Gifted. Bonds: Enemies, Adventurer, Family. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Eastoft, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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