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NPC Generator

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Advanced [show]


Heward Wharton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His hair is always cut to a buzz. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: He was born at the edge of vast mountains. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Nature, Immigrant, Job. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Heward Wharton, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. Citrine (40 gp). Hematite (9 gp). Freshwater pearl (9 gp).


Social Check DCs


Godfrey Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His chestnut hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Roofer profession.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He became a Marshal soon after.

Motivation: Many giants want him driven away; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Job, Adventurer, Enemies. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Atherton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 16 (+3)16 (+3) 10 (+0)17 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +5

Possessions: 3100 sp.


Social Check DCs


Geoffrey Landon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing the road beaten gear of a warrior. His silver hair, when down, is lengthy. His eyes are violet and beady.

Personality: Eccentric and domineering, Geoffrey will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Geoffrey Landon, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin, Giant, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Hematite (12 gp). Obsidian (12 gp). White opal (400 gp). Black pearl (1000 gp). 1 Minor magic item.


Social Check DCs


Ernest Barton, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He is portly but not overly obese. His hair is silver and very short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 6 years.

Motivation: He feels kind of lost in life; and to unite with his sister

Flaws: Antagonistic, Depressed. Bonds: Family, Poor, Job. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Barton, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 sp.


Social Check DCs


Raymond Soames, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. He wears a colorful flower in his golden hair. He has a dull look in his blue eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He was always very intelligent and has formed a secret society of freemasons.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Attractive, Criminal record. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Raymond Soames, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)6 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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