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Advanced [show]


Ralf Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He sports violet clothing, slightly heavier than average wear. He has a very tight haircut. This violet eyed southerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Disciplined. Bonds: Attractive, Family, Nature, Rich. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Ralf Bradshaw, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 10 (+0)16 (+3) 18 (+4)5 (-3)
Skills Acrobatics -1, Intimidation -1
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: Coral (80 gp). Tourmaline (80 gp).


Social Check DCs


Thomas Langston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise green. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. Thomas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Seamstress, his father struggled to pay the bills. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and to unite with his brother

Ideals: Disciplined, Logical. Bonds: Attractive, Family, Poor. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Thomas Langston, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 9 (-1)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 4000 cp. Moonstone (70 gp). Chrysoberyl (90 gp). Deep green spinel (90 gp).


Social Check DCs


Heward Woods, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His silver hair, when down, is lengthy. His brown eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Stylist again.

Flaws: Disease, Insomniac. Bonds: Attractive, Job, Slave. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Woods, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Holy water. 1 Antitoxin.


Social Check DCs


Cory Van Es, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his right hand. His silver hair has been sun bleached extensively. His eyes are likewise green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He has achieved small success as a Banker.

Motivation: To be a Jeweler again; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: In love, Job. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Cory Van Es, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common, Aquan, Druidic, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His auburn hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a small toy that he constantly fidgets with.

History: He got into the Barrister business at a young age. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent mother; and to be a scribe again

Flaws: Antagonistic, Addict. Bonds: Job, Adventurer, Family. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Gerald Kent, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 8 (-1)15 (+2) 5 (-3)9 (-1)
Skills Perception -1, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Solid gold idol (300 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs

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