Simon Reid, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He sports tan clothing, slightly heavier than average wear. His hair is blonde and very short. His green eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.
History: He was born the only child of a wealthy merchant. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to work out more often; and he's in love
Ideals: Athletic, Joker, Entrepeneur. Bonds: Has a crush, Nature. Occupation: Bookbinder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp.
Cory Garfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. He sports a long auburn beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. His job bores him to no end. He has decided to make it more interesting.
History: Cory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.
Motivation: A rival would like him out of the picture; and he desires power and/or immortality
Flaws: Disease, Addict. Bonds: Adventurer, Criminal record, Poor. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp. White pearl (90 gp).
Anthony Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Bonds: Attractive, Immigrant, Criminal record. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 10000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Trym Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered glaive and tarnished sword as well. His brown hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Glassblower, but he got bored and became a Navigator. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Justice. Bonds: Attractive, Job, Criminal record. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1700 sp. 1 Half-Plate.
Trey Darlington, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His red hair, when down, is lengthy. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Trey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: To share knowledge with the world; and he has comitted a past crime that haunts him to this day
Ideals: Gifted, Logical. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
Possessions: Just what you see.
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